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Mushroom wars buildings
Mushroom wars buildings






mushroom wars buildings

That said, as with most RTS titles, the same basic “tank rush” tactics that were honed with the old Command and Conquer games is still the best approach, with overwhelming numbers the best way to ensure some kind of success. On the highest difficulty in fact, the enemy forces seem almost psychic, knowing the instant you decide to launch an attack and reinforcing the buildings at seemingly the speed of light. In Easy mode, you can see how many troops each enemy structure has in it, so you can know if you are going to succeed, but with the higher difficulty levels you can’t see this, so every battle feels that little bit more tense.

mushroom wars buildings

Each structure that you hold (except in certain cases, such as when the house is on bare earth) generates troops, and if you attack an enemy structure with more troops than they currently have, you capture it.Īnd that is basically the entirety of the gameplay.

mushroom wars buildings

Basically, every match can be won by wiping out the opposition, but sometimes there are other ways to achieve victory. As you begin each level, you are given a certain amount of troops and an objective – either capture all the enemy buildings, take over certain key buildings or hold specific structures for a period of time, hoping to reduce your score to zero. And with multiple difficulties on each level, each granting a different number of stars when they are beaten, there’s a lot of content to go at before you can claim to be a Master Mushroom Warrior.ĭoing so won’t be simple though as Mushroom Wars 2 is very much the definition of easy to pick up, difficult to master. Sticking with the single player for the time being, there is a lot of content to go at, with over 100 levels split over two chapters. The presentation is pretty much as you’d expect of an RTS, yet what about the gameplay? Well, it is split along two lines – that of the single player campaign and the multiplayer modes. The little mushrooms you control are pretty cute to be honest, and you almost feel bad for sending them up against other mushrooms, but they’re not to reason why and all that. But when the alien mushrooms (don’t ask!) capture the same structure, it shoots lasers instead. So should the red mushrooms, as an example, capture a tower, that tower will fire out cannonballs. In this arena there are a number of structures that can be captured, and in a nice touch, the structures change depending on which faction occupies them. Each battle that you take part in, in the single player or the much vaunted multiplayer (more on that later), takes place on a single screen, in an arena type setting. As you’d expect from a game that has found success as a mobile title, the graphics are small, but quite well detailed. With the reason for us going to war sorted, it’s time to examine the game in depth and what better way to start than with the presentation. It’s almost like conflict is inevitable or something… Not just any mushrooms, mind, but sentient mushrooms who can not only organise themselves into armies, but can utilise magic, forge weapons and then, inevitably, go to war with other, differently coloured mushrooms.

mushroom wars buildings

After a while, as Jeff Goldblum says, “life finds a way” and mushrooms start to sprout. The world has been struck by a massive meteorite, and all life seems to have been destroyed. You don’t need to have played the original Mushroom Wars in order to get the most out of Mushroom Wars 2.








Mushroom wars buildings